Fallback turns a failure into a usable answer: a cached value, a default, a degraded response. It runs after the strategies added behind it have given up, so it is usually the first strategy you add (the outermost).
Use it when a degraded answer is better than an error: recommendations, prices from cache, a feature flag’s default. Don’t use it to hide failures the caller must know about, such as a payment that didn’t go through.
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
ResiliencePipelineBuilder<
typeRecord<Kextendskeyofany, T> = { [PinK]:T; }
Construct a type with a set of properties K of type T
ResiliencePipelineBuilder adds Polly-style addRetry() / addTimeout() / … shortcuts on top, at the cost of
bundling every strategy. Strategies run in the order they are added: the first one added is the outermost.
Options are validated and strategy state (e.g. circuit breaker) is created on build().
ResiliencePipelineBuilder adds Polly-style addRetry() / addTimeout() / … shortcuts on top, at the cost of
bundling every strategy. Strategies run in the order they are added: the first one added is the outermost.
Options are validated and strategy state (e.g. circuit breaker) is created on build().
PipelineBuilder<
typeRecord<Kextendskeyofany, T> = { [PinK]:T; }
Construct a type with a set of properties K of type T
If shouldHandle matches the outcome, onFallback runs, then fallbackAction(args) (or fallbackValue) becomes the result. With executeStream, a successful stream it replaces is closed.
Otherwise the outcome passes through unchanged.
If fallbackAction throws or rejects, the execution fails with that error.
The fallback default is broader than retry’s: it also covers rejections, because “the circuit is open” is exactly when you want a substitute.
Outcome
Default fallback
Default retry / breaker
Errors: network, 5xx, timeouts, 408, 429
handled
handled
Rejections: open circuit, full limiter (isRejection)
handled
not handled
Client errors: 4xx except 408/429 (isClientError)
not handled
not handled
Aborts: the caller went away, or an AbortError
not handled
not handled
Results (any value returned)
not handled
not handled
A 404 isn’t a failure to hide. A caller who cancelled doesn’t want an answer. To catch results or 4xx errors, pass your own shouldHandle; it replaces the default. See What counts as a failure.
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
CircuitBreakerOptions<Product[]>.consecutiveFailures?: number |undefined
Break after this many failures in a row (a success resets the count). Simple and good for low traffic.
When set without failureRatio, the ratio check is off and only this rule applies.
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
CircuitBreakerOptions<number>.consecutiveFailures?: number |undefined
Break after this many failures in a row (a success resets the count). Simple and good for low traffic.
When set without failureRatio, the ratio check is off and only this rule applies.
Like executeOutcome, but the error is typed: the errors this pipeline's strategies can raise (E), the errors your
callback returns with Outcome.fromError(…) (E2), or UnexpectedError wrapping anything else (a thrown bug, a
client error). Pair it with Outcome.match() for exhaustive handling:
constoutcome=await pipeline.settle(async () => (user ? user : Outcome.fromError(newNotFound(id))));
The listed codes leave the pipeline’s typed error union; the timeout stays, so Outcome.match still needs a TIMEOUT branch. An error class leaves the union only when all its codes are listed: BrokenCircuitError can be CIRCUIT_OPEN or CIRCUIT_ISOLATED, so list both.
The equivalent for PipelineBuilder is fallbackOnStrategy(codes, fallbackAction, options?).
pipeline.settle() returns an outcome typed with every error the strategies can raise. Fallbacks remove the errors they handle, but only those of strategies added after them:
Strategy
Error type afterwards
addFallback({ … }) without shouldHandle
Every coded error of the strategies added after it is removed.
addFallback({ shouldHandle, … })
Unchanged: the compiler can’t know what your predicate catches.
addFallbackOn(codes, …)
Errors whose codes are all in codes are removed.
addMapError(mapper)
Every coded error of the strategies added after it is replaced by the mapper’s return type.
addMapError(mapper) doesn’t substitute a value. It turns every failure of the strategies after it, the callback’s included, into your own error. Use it at a service boundary so callers see PaymentUnavailable, not TimeoutRejectedError. Aborts pass through unchanged.
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
Like executeOutcome, but the error is typed: the errors this pipeline's strategies can raise (E), the errors your
callback returns with Outcome.fromError(…) (E2), or UnexpectedError wrapping anything else (a thrown bug, a
client error). Pair it with Outcome.match() for exhaustive handling:
constoutcome=await pipeline.settle(async () => (user ? user : Outcome.fromError(newNotFound(id))));
addStaleFallback remembers the last successful result per key and returns it when a call fails. Unlike a cache, every call still goes to the dependency; the stored value is only used on failure.
Polly-style builder with a shortcut for every strategy: addRetry(), addTimeout(), addCircuitBreaker(), …
Convenient, but it bundles every strategy. For the smallest browser bundle use PipelineBuilder with
retryStrategy(), timeoutStrategy(), … instead; the two are interchangeable.
The type parameters track which errors the pipeline can raise, for pipeline.settle() + Outcome.match().
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err